The Great Migration::
600 years ago, a strange disease spread across the land, turning its victims into stone. A war ensued, raging for several hundred years and continuing to this day. Tired of fighting, one group set sail in hopes of finding a new place to live. After countless weeks at sea, the four boats landed on the continent of Efferia which is known as (Granado Espada). The pioneers (immigrants) saw that the land has been blessed by nature, and so they decided to settle there and begin a new life-a fresh start for those who lost faith in humanity.
The Fight with the Yason::
In Efferia (Granado Espada) there was a race-the Yason-that closely resembled humans. Though not narrow-minded, they were not prepared to welcome these new settlers with open arms. The Yason and the humans maintained a respectable distance from each other, and went on with their daily lives. Though as time passed, they began to intermingle. However the human population expanded rapidly, and marginalized the Yason. The Yason's hatred for humans grew until war finally erupted which was called "The 3 Year War". Which the Yason being out-numbered. With an alliance with the Bristian Government they declared war on the Vespanola. The invincible fleet of Bristia had been crushed by the Vespanolla's. The Yason kept fighting till the end. Czeny, The Lord of Kielec, Leader of the proud Bristians in war, chose to surrender. The Yason also agreed to the surrender and signed a peace treaty. The vanquished Bristia was stripped of their diplomatic rights. The Yason was also forced to give up their diplomatic rights and lands over to the Vespanola's. The Colonial government of Bristia was constructed. After the war and now here's our story...
The Endless War::
3 Years have passed since The Eight Heros sealed the The Tree of Light. Unable to absorb the Chi, the Yason race was ravaged by a disease called Rheuma which turned their bodies into trees. It seemed the war was close to an end until a genetic mutation appeared within the Yason race. Known as the Blast Worms, these Yason could absorb Chi directly from nature. No longer needing The Tree of Light, the Blast Worms quickly turned the tides of the war. With the death of Viscount Montoro all seem to be quiet. The possibility for a peaceful resolution had been vanished with the anger of the Yason. In the final effort to end the war, the humans mounted a massive attack on the Yason's base. The Tears of Blood, an elite mercenary unit led by Captain Calintz Jerevinan joined the fight. Regardless of their efforts, the attack ended in failure, defeated by Queen Amilia of the Yason and birth mother of Viscount Montoro. As the Tears of Blood fled, Calintz ran into Reith who had lost her memory.
Was it fate that brought them together?
Could this chance encounter somehow change the future for all Efferia (Granado Espada)?
Character History: Humans and Yason lived in harmony many hundres of years ago. They helped one another adjust to their climate and even developed a language with one another. But the two races had many differences between them. Humans wanted to cultivate the land and Yason wanted to live in harmony with it. the two races began to have heated disagreements; Small squabbles erupted into an all out war which didn't have an end in sight.
Many generations later, eight individuals decided to try and take the war into their own hands. They sought to steal the "Light of Salvation", which was the Yason equivalent to the Pillar of the World. It was said that this Light of Salvation would hold an untold amount of power because of its infinite amount of Chi. They discovered that the Light of Salvation was actually fragments of what sustained life in their world--The Heart of Their world. So each of them took one part of the Light of Salvation and set out on their own to try and hide them away. They didn't know it, but they had split their worlds heart into several pieces, making the world more vulnerable.
The war draged on, but there were small villages in Efferia that still had a peaceful day-to-day life. One of these villages was Fuget, a small village near the border of the Human territory. Since it was considered a secure place many parents dropped their children off at Fuget before heading off to fight the Yason. Most of those adults never returned to reclaim their children. Calintz was among those who lived in Fuget. His father, General Sheed Estar, had been presumably killed on the battlefront and his mother never returned to reclaim him. The only real part of his family he was left with was a bracelet which bore his family crest. Nonetheless, Calintz was a happy child. He made friends with one of the other boys named Hugo, who was his friend and friendly rival. As demonstration of their friendship Calintz even gave his only heirloom to his friend, in turn Hugo gave him a dagger.
This peaceful limbo didn't last long. Since Fuget had so few adults the children were often in charge of the adults jobs; Calintz headed the village lookout. One day a young half Yason and half human wandered to the edge of Fuget while Calintz overlooked Fuget. After conversing, Calintz found out that the other boy didn't have anywhere to stay. He left the other boy so he could notify the others about the new arrival. When Calintz left, the half Yason let other Yason in and the village was attacked. Fuget was burned to the ground, anyone who didn't run was slaughtered. Calintz managed to escape with Hugo but returned to the village by himself because he felt obligated to protect it. Unfortunately when he returned there was no one left to protect. So Calintz ran. Zekart, one of the few adults in the villiage, found Calintz as he tried to escape. Zekart said he would take Calintz in and train him so he could protect the things he cared about--like Fuget. At that point, Calintz didn't care much about protecting things, but he agreed soley for the opperotunity to get stronger. He wanted to get stronger in order to destroy, not protect.
He stayed with Zekart until he was old enough to take care of himself. Calintz was recruited into an establishment called "The Tears of Blood", a militia group that were staffed by those people who had lost their families to the Yason. Calintz worked his way up in the ranks for the soul purpose of being sent on more missions and kill whatever Yason he came across; Eventually that same vengeful streak got him promoted to Captain to the Tears of Blood. Calintz earned quite the reputation as Captain: All the troupes tended to view him as a merciliess slavedriver and the Yason thought of him as senseless killer. Even if his methods were eccentric, the military valued the Tears of Blood as a valuable force; The military even began to regularly hire the Tears of Blood for assignments. It was through this organization that Hugo became the General for the military.
At that time things didn't look so good on the warfront. The humans were on the brink of losing to the Yason queen, Amila, so they grew more and more desperate to find a way to defeat her. It was decided to try and use the "forbidden magic" to try and end the war. Calintz and his team were sent in order to support the mages so they would have enough time to cast. Though the spell was used successfully but Amila managed to use her powerful magic in order to render the it ineffectual. Everyone was forced to retreat.
While they were trying to retreat across a canyon, the Tears of Blood discovered that they had been followed by a Yason. She was one of the Four Warriors, the strongest fighting force from the Yason side, there was no way they could defeat her. So to ensure the safety of the rest of his squad Calintz destroyed the bridge and fell into the cliffside. Calintz woke up to the sensation of healing magic--a familiar thing for those who spend their days on the battlefield. A girl was in the cave with him, after brief hostilities he discovered she had no memory of anything aside from her name. He knew that if it wasn't for her healing he probably wouldn't have made it out of that cave, so he insisted that he try and assist her in regaining her memories.
On their way out the two of them encountered small black monsters. They didn't look like any monster that Calintz had seen before, but they were defeated rather easily. He dismissed the encounter rather quickly as a fluke.
The two traveled together on their way to Amabat. Since Reith posessed great healing powers, Calintz concluded that she was a priestess from Amabat--the only ones in Efferia with such power. Upon his arrival they discovered that Reith wasn't a priestess, leaving them with no leads on who Reith actually was. Calintz wanted to help further but he had to continue with taking missions for the Tears of Blood. By that time Lehas and the General were very displeased on Calintz taking so many detours in order to help Reith with her memory.
The General had an important mission that he wanted Calintz to take charge of personally. It seemed that there was a swelling population of small black creatures through Efferia. It baffled everyone as to where these creatures had come from. When Calintz mentioned his first encounter with them immediately after the use of the Forbidden Magic, the Alliance Army concluded that they were somehow a retaliation from the Yason.
The Tears of Blood starting delving into some possible solutions on how to get rid of the Heartless, since defeating them outright didn't seem to work. By order of General Agreian, The Tears of Blood looked at various legends stories about the "Light of Salvation". They were ordered to try and find these mystical fragments in order to get rid of the Heartless and end the war. There was risk involved, whomever held these objects were said to go mad from their power but promise of ending the war made the risk too enticing. Calintz suceeded in obtaining several of the shards.
However, the more shards they obtained the more heartless seemed to grow and multiply. The war between human and Yason came to a standstill; All the attention of the armies were focused around trying to keep the population under control. The heartless soon managed to overwhelm their world and it was destroyed within a short expanse of time.
Calintz is a leader through and through, he has a habit of taking charge of any situation without hesitation and begin to order people around without realizing it. Calintz isn't fond of lacking control over situations but he can accept being a subordinate as long as he has some power to do what he wants.
Some speculate that when fighting, he seems like a different person; immune to bloodshed to the point of enjoying it, savage, and result-oriented. Some of his comments that he makes in battle rub off as a little.. crazy and sardonic.
As far as other traits, he isn't all complete serious business. Calintz can be quite the charmer; he's smart, charismatic, and always knows the right thing to say because of his uncanny ability to read people. He is very expressive with his emotions, whether they be anger, sorrow, pity, or happiness. He also has a sense of humor, despite it being a really morbid one.
Existing Character Relationships:
Astal; This is one person Calintz hates to a fault. When Calintz was younger, Astal was the person who tricked by him to forfeit his guard on Fuget. As a result, Fuget was completely destroyed by the Yason. That was the main reason Calintz joined the Tears of Blood in search of revenge. He has been searching for Astal for many years, intent on killing him.
Azel; While on one of his missions in the Northern regions of Bayer, Calintz found Azel unconscious in the snowy mountains and rescued him. He introduced Azel to the Tears of Blood and even taught him how to use a sword. He is very fond of Azel and considers him a great ally and friend. Calintz is amused and flattered that Azel grew to admire him so much.
Chris; The inventor out of the Tears of Blood Group, Chris is one of those unpredictable people who is a womanizer one minute and a caring father-like guy the next. Calintz isn't that fond of his experiments which often wind up in smoke or flames, but in a pinch he's willing to risk trusting them. Chris is one of the people that Calintz feels he can pick on because of his carefree nature. The two of them were always on good terms.
Eonis; Despite her being an underling, Eonis is like a overlooking mothery figure to everyone in the Tears of Blood. The two of them get along rather well, even though Calintz detestes being mothered. He wishes that she would be less concerned for him and his wild nature and stop trying to get him to settle down.
General Agreian/Hugo; Despite the general outranking him, the two have an especially good relationship outside of business. Agreian is probably his best friend, and he's known him since he was a child. The two even exchanged gifts when they were younger: Calintz game Agreian his only family heirloom, and Agreian gave him a dagger in return. [He's even known him long enough to know Agreian's real name and vise versa.] Because of this, sometimes people accuse Calintz of getting off the hook easy whenever he disobeys the generals commands--And it's probably true.
Haren; A fellow member of the Tears of Blood. Even though he's gruff and often foul-mouthed, Calintz understands his reason for being that way more than anyone. The two of them share an akin way of doing things: brash, violent, and often driven for the sake of revenge. Both of them have a friendly sort of respect for one another.
Lehas; Lehas is the overseer for the Tears of Blood. She is the one who gets the Tears of Blood hired out for their missions; So, in a sense, she's their bread and butter. Even though the two of them are on good terms there always is that underlined dread when seeing her because she runs the establishments funding. (Usually whenever they see each other, there are arguments over money.)
Maya; Since she doesn't talk it's hard to perceive her feelings. Calintz understands that she doesn't like being treated like a child and tries to respect that. From what he can tell Maya is a sweet and collected girl who he can readily depend on.
Reith; Her attitude of being odd and cheerful is refreshing compared to the attitudes Calintz is used to dealing with. On the other hand, some of the things she does just makes him angry. Because of her lack of memory, Reith does some things which are completely child-like and he often has to get her out of the trouble because of it. Even so, the two are good friends. He owes her a great deal and hopes that she can regain what memory she lost.
Strengths & Weakness;
Character's Strengths: Since he's Captain of his own unit, the Tears of Blood, he has to possess all the qualities that a leader would. He's able to give orders, carry them out, and gain the respect of those under his command.
Calintz has trained with a sword for so long, using it is practically second nature to him. He has some magical abilities that he incorporates into his swordsmanship, too. Calintz professes the most aptitude in wind and ice magic from his earlier days training under the Hero of Wind (Zekart: one of the eight heroes), and celestial magic which was presumably in his bloodline.
Lastly, he has been well trained in physical combat. Calintz isn't helpless when without a weapon as he has magic and hand-to-hand skills to fall back on. He has a surprising amount of physical stamina. He usually relies on fighting hand-to-hand at first, and actually uses the sheathe to his sword as a weapon. But when he draws his sword, it's meant to mean he's pretty serious about ending the battle quickly.
Character's Weaknesses: Calintz is fairly military minded, so he can sometimes be too willing and unquestioning when following orders. (There was a brief instance in the game of him attacking a member of his party because of this.) . When he does have a personal agenda it can get in the way of everything else.
Calintz is very hostile when it comes to being in situations he doesn't understand; If he ever feels threaten he is quick to resort to physical force. When he gets angry all those around him should steer clear until he calms down, he can become irrational, loud, explosive, quick jump to conclusions, sometimes downright crazy. Occasionally he can take his anger out on those around him.
One of his most observed weaknesses is that he is highly impulsive. He tends to charge right into battle without giving it a second thought. It's often earned him praise as a leader, but when he finds himself against someone who is strong he can wind up in a lot of trouble.
Special Abilities: He has a high apptitude in Holy magic as well as ice magic. Depending on the surrounding atomosphere, he can also conjure up several other types. I'm sure there will be other special abilities as the storyline progresses.
Anything Else:As a footnote, Calintz has another name which very very few people know about. "Mano". He'll probably never tell it to anyone, so it's really a useless bit of information. In case it does come out at one time other another, there you go.
He wanted the war in his own world to end, but seeing that his world no longer exists, that goal would no longer be. Just because his own race was, ironically enough, destroying his own world didn't mean that Calintz didn't value it. He would continue to pursue the legend of the Light of Salvation, possibly using the military or other means in order to do so.