Author Topic: Active play, a case against  (Read 1991 times)

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A

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Active play, a case against
« on: January 20, 2019, 02:02:25 pm »
To whoever it concerns:

Friday, 13 successive AR37 broken weapons trying to +8
Today 1300 master chips for +5 valeron belt
3500 master chips needed for 1st valeron belt enhanced to +10 months ago
Two weeks ago 7/8 armonias weapons broken when trying to +8
...

Stay in bed, don't play actively, afk, do nothing and you will be fine. You may save 60 bil vis if you are lazy and just play with Market Manager. Don't ask for admin help, don't buy cash boxes, becasue it's all useless when you are ON game NEVER enhance list. Don't send support tickers, nothing is proof to them game is out of all statistical bounds. Enhance only when you dont expect to succeed. Maybe your name is hashed in right way at right time to have 100% chance for next 4 dice rolls. Always remind yourself 50% is not 50% here and 25% is not 1/4, if your timing is not right.

Sadly a reality is, was and has been proved yesterday for me: If you have a 2,3% chance of fail 13 times in a row, 13 fails are quite likely.

A.

A

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Re: Active play, a case against
« Reply #1 on: January 20, 2019, 03:35:24 pm »
To clarify topic: bad enhancement rates and row failures means crafting and enhancing gives you no high end gear and fails make you hate the game. At high end of game you are better off selling materials, no crafting and no enhancing (except accesories, which at least don't break...even if sometimes take thousands of chips to +10).

It's a sad way to play game, selling materials. I know this rule for long but still sometimes get tempted to enhance just to feel like sh-t after.






Novusod

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Re: Active play, a case against
« Reply #2 on: January 21, 2019, 03:12:04 am »
I figured that out a decade ago. If you active play just sell everything you get.
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firebush

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Re: Active play, a case against
« Reply #3 on: January 21, 2019, 09:09:02 am »
To whoever it concerns:

Friday, 13 successive AR37 broken weapons trying to +8
Today 1300 master chips for +5 valeron belt
3500 master chips needed for 1st valeron belt enhanced to +10 months ago
Two weeks ago 7/8 armonias weapons broken when trying to +8
… "

A.

You get an A from me for still trying A!  Every few months I'll get a bug to build, buff, enhance, enchant something. Usually because it's been long enough, I have an irrational thought that I might just get lucky this time.  I never learn I guess. my results quite similar to yours. FAILURE. Loss of all materials, weap's, recipes, chips, vis, all of it -= just GONE =- Stuff that might have taken me months to accumulate *poof* in the space of 10 minutes or less. 

It should register with me more, just how FEW times we see a floating banner announcing someone able to +8 one thing or another?  that instead of thinking how lucky that person is, you wonder just how much it cost them to get that one article to that level! 

If there were one thing our Game team should look into - it would be to tame the demonic algorithms that rule the current crafting system. There has to be a better balance to encourage more crafting, which encourages more active play, rather than just suck the resources out of gamers till they just give up.
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BlackRockShooter

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Re: Active play, a case against
« Reply #4 on: January 21, 2019, 02:34:45 pm »
To whoever it concerns:

Friday, 13 successive AR37 broken weapons trying to +8
Today 1300 master chips for +5 valeron belt
3500 master chips needed for 1st valeron belt enhanced to +10 months ago
Two weeks ago 7/8 armonias weapons broken when trying to +8
… "

A.

You get an A from me for still trying A!  Every few months I'll get a bug to build, buff, enhance, enchant something. Usually because it's been long enough, I have an irrational thought that I might just get lucky this time.  I never learn I guess. my results quite similar to yours. FAILURE. Loss of all materials, weap's, recipes, chips, vis, all of it -= just GONE =- Stuff that might have taken me months to accumulate *poof* in the space of 10 minutes or less. 

It should register with me more, just how FEW times we see a floating banner announcing someone able to +8 one thing or another?  that instead of thinking how lucky that person is, you wonder just how much it cost them to get that one article to that level! 

If there were one thing our Game team should look into - it would be to tame the demonic algorithms that rule the current crafting system. There has to be a better balance to encourage more crafting, which encourages more active play, rather than just suck the resources out of gamers till they just give up.

Crafting weapons are a pain once you get the mats by farming or buying them for other players.  Once you try to +7 them and it breaks.  There goes your hard work and effort trying create a weapon.  For me I just +7 event weapons for now on.  I don't do the crafting events even for accessories.  The only time I ever chip for accessories or weapons is when they are event ones.  I don't even waste my time on non-event weapons anymore.  As for +8ing that's something I don't do anymore.  The only weapon I ever +8ed that was higher than AR 35 was a Vigilar Slayer and it wasn't by choice I did it by luck.  If I ever +8 any weapons it would be Evil weapons just to break them for powders.  As for upgrading weapons, armors, and accessories.  It's by luck not by % anymore.  I don't even know how those other players are managing to +8 and +9 weapons that others can't.  I heard there's only two players so far who has +13 weapons and that's quite rare.  And a few players even have +9 armors.  As for me I only tested the upgrade system a long time ago trying +9 a Const Great Sword and Const 1h Sword.  I broke so many just to +9 at least one of each.  Now I don't even want to go beyond +7.  If it breaks I'll wait until they do another event that has Event grade AR35 or AR36 weapons.

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nicot

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Re: Active play, a case against
« Reply #5 on: January 22, 2019, 07:40:46 am »
When i craft weapons i put all my effort to acquire each precious items... (annoying shadow symbols and refining talos runes for Elite constellation ones.. farm in any way possible DD and Narakas for Strata Devils.... Sweep all Kielce to craft Masterpieces or Elite Bristias... beating abyss to craft armonias...) and i can say is, i cant flip coins to make +7 through enhancing... im one of the 'safers' or 'savers' which only craft to +6 with all boosters and blessings... is sad to see the words "was destroyed" when u went farming like a month or more to make a wonderful weapon... that's why im so jealous (or even agnry) when people is enhancing through +8 to +11 or +12... just insanity of luck... (yes.. who wan't to get their weapons to +13?)

Castia

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Re: Active play, a case against
« Reply #6 on: January 22, 2019, 08:42:55 am »
Comes time, comes gear. I'm also rather one who prefers to keep a weaker weapon over having no weapon at all. Over time, though, when they pile up, one dares to upgrade - usually ending with breaking weapons, but every now and then one succeeds at +7, and in rare occasions, a +8.
It is a matter of time, but every now and then it works. Despite the %s telling us we SHOULD have more already, mind you. I remember there being a thread in this forum regarding just this matter of 50% not being 50%.
Still, making weapons still isnt as easy as one thought it should be, since we were given the chance to "easier" upgrades now with the system change from Imperviums to Blessings. I dont really see a change, sadly.

Everyone of us knows making weapons or enhancing accessories is costly, but does the game really have to slap the majority of us in the face nearly every time we try something reckless?  :(

BlackRockShooter

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Re: Active play, a case against
« Reply #7 on: January 22, 2019, 01:32:22 pm »
Comes time, comes gear. I'm also rather one who prefers to keep a weaker weapon over having no weapon at all. Over time, though, when they pile up, one dares to upgrade - usually ending with breaking weapons, but every now and then one succeeds at +7, and in rare occasions, a +8.
It is a matter of time, but every now and then it works. Despite the %s telling us we SHOULD have more already, mind you. I remember there being a thread in this forum regarding just this matter of 50% not being 50%.
Still, making weapons still isnt as easy as one thought it should be, since we were given the chance to "easier" upgrades now with the system change from Imperviums to Blessings. I dont really see a change, sadly.

Everyone of us knows making weapons or enhancing accessories is costly, but does the game really have to slap the majority of us in the face nearly every time we try something reckless?  :(

Anyone notice that event weapons/armors/accessories have a low chance of upgrading than crafted ones?  If I remember correct I had a tough time trying +10 Event Strats Accessories and Event Crafted Necklaces.  Also I had someluck with some Enhanced Earrings and Enhanced Garim Belt.   As for weapons and armors I broke so many yet I manage to +7 1 Strats Staff, 1 Strats Hammer, 1 Armonia Pistol, 2 Strats 1h Swords, and 1 Strats Polearm from that last event.  Yet I broke 1 Elite Const Tonfa, 1 Elite Const Fire Bracelet, 1 and Strats Pistol.

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Visenya

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Re: Active play, a case against
« Reply #8 on: January 22, 2019, 10:06:51 pm »
Just another superstition in a game. Unless it clearly guarantees 100% success rate, I always expect failure so I'm not surprised if I break event/non-event weapons, downgrade accessory enhancement, and fail/downgrade armor enhancement. 50-50 chance of success/failure doesn't mean you'll succeed.. I mean, it says right there it's 50%, not 100%. Failing one attempt also does not influence your next attempt, so I am always confused why people get mad when their superstitious practices fails when upgrading. I mean even chipping sux, despite using MES and that's supposed to be triple the "luck".

Hydromedusa

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Re: Active play, a case against
« Reply #9 on: January 22, 2019, 10:39:41 pm »
Since coming back to the game in August and discovering that you could no longer +7 a weapon safely, I've opted to either buy weapons already +7 or stick with +6. It is also WAY more expensive to +7 items now than it was 4 years ago.

BlackRockShooter

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Re: Active play, a case against
« Reply #10 on: January 22, 2019, 10:41:08 pm »
Just another superstition in a game. Unless it clearly guarantees 100% success rate, I always expect failure so I'm not surprised if I break event/non-event weapons, downgrade accessory enhancement, and fail/downgrade armor enhancement. 50-50 chance of success/failure doesn't mean you'll succeed.. I mean, it says right there it's 50%, not 100%. Failing one attempt also does not influence your next attempt, so I am always confused why people get mad when their superstitious practices fails when upgrading. I mean even chipping sux, despite using MES and that's supposed to be triple the "luck".

Well funny thing is that I used the 5 minute ET (Event) and I got a good human mod on my Armonia Pistol.  Normally those 5 minute or even 10 minute ET (Event) are harder to get mods.  As for MES's I never tried those before.  I remember way before Armonia Episode 4 EETs were better at getting mods.  Now it's just trollish to get mods with EETs.  As for Accessories I've been always had good or bad luck at trying to +10 them.  As for weapons....Meh I don't really care if it breaks as long it's Event ones.  I'm smart enough not to craft weapons anymore.  I wish I can craft 27/30 Armonia Weapons just to get my medal.  But I'm trying to save Vis verses trying to craft anything at the moment.

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A

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Re: Active play, a case against
« Reply #11 on: January 25, 2019, 03:02:51 pm »
Game support saying fails are expected, there is no guarantee to enhance, we are sorry...

Same words of explanation every time, no matter what facts numbers tell. Companies like Valve were forced to disclose drop rate for rare rewards in their games, for example Dota 2 (https://www.sportskeeda.com/esports/dota-2-international-treasure-iii-bug-spotted-and-fixed). And when people complained, bugs were discovered, publisher apologized and more. Here, we get words "we are sorry". That's polite, but it explains nothing. No reply to my questions if they have mechanism to actually follow real success rates for armors, weapons, accesories, different players, .... and to actually use this mechanism to check if there is any truth in what we report.

To check if complaint has merit or no should be a must. I expect nothing less for me, no need to believe my mail inquiry. If supposed success are a lot different than real, something is wrong. Goes both way, if successes are much higher than supposed for something/someone consistently, than maybe something else than luck is involved...bugs, hacks, cheating.

Fact was 13 fails in a row trying to +8. That can happen once for sure. It's a bit less likely than enchanting +9 weapon from +0 using Valerons. But if you look at results, there is 1st time try 13 fails thing and ZERO +9 weapons enhanced by me in 10 years. It's hard to +9 if you fail 13 times +8.

There's one positive, maybe readers are now feeling lucky, having better results. Time to break, it MUST be impossible to fail 13 times.

Visenya

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Re: Active play, a case against
« Reply #12 on: January 25, 2019, 06:54:46 pm »
Right, fails are expected because game doesn't say 100% success. Seems to me you personally do not want to accept that YOU can fail despite already having other overupgraded items. That's a lot of salt you don't want to let go.

BlackRockShooter

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Re: Active play, a case against
« Reply #13 on: January 25, 2019, 09:27:06 pm »
Right, fails are expected because game doesn't say 100% success. Seems to me you personally do not want to accept that YOU can fail despite already having other overupgraded items. That's a lot of salt you don't want to let go.

Now I'm not going to be negative on this thread.  But there are people who have terrible luck at +7ing.  And I feel bad for those who can't get +7.  Even at +8 isn't worth it unless you want PVP with Strats or Armonia or above.

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Visenya

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Re: Active play, a case against
« Reply #14 on: January 25, 2019, 09:43:10 pm »
The 50/50 chance to upgrade to +7 is terrible, yes. No arguments there. Pretty much bs from devs tryna justify the change they made by saying they made weapon crafting easier. smh

But this guy is crying that he can't have lots of +8. Sure. Hard to be sympathetic to someone whining that he can't spam overupgraded weapons, even tho he obviously already has a lot of them. Has to flex on enemy clan or smthng. It's similar to that time someone's crying that they can't have +8 armor. More of a personal problem, not something that the entire community shares or relates to.